Preparations for the next project

It’s funny how your head floods you with new ideas when finishing a current project.

Since I started finishing up on RoBits I’ve had ideas for loads of new games. Of the few that really stuck, there was one that kept evolving and growing into a finished concept.

Ever since I’ve found some awesome 8-bit Simcity-like graphics, I’ve wanted to create a game taking part in a city simulation.
I’ve always really liked business games where you have to take the city into account.

One inspiration would definitly be Pizza connection 2. A game I played alot when I was younger. In this game, location was essential! Place your pizza restaurant near a subway exit and the place will be flooded with customers.

Anyway, I want to create a business game, but not one that focusses on the money. Ofcourse, businesses are mostly about making money, but after making enough, the game isn’t challenging anymore.

I want the player to be focussed on a bigger picture. Like fusing with another business, starting a sister company in a new franchise, expanding internationally, or simply trying to keep up with the competition for example.

I’m thinking about calling it: The Business Challenge.

The challenge would be whatever the game challenges you to do. Owning a specific company within a time period, or destroying a certain existing company within a time period for example.

I’ve written most of my idea here.

It’s gonna look something like this:

Demo City

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A ‘not that updating’ update

Hey guys.

So it has been a few days since my last post and I wanted to give this blog some new content. I haven’t really been working on my baby app project for a little while now, I’m just too busy doing other things. 

I have, however, been thinking about giving you guys a bit more info about my upcoming puzzler!

yellow-eye-halfopen

 

Roblocks: Shocking Puzzles will probably be the name of this game.

I want this to be a block sliding puzzler in which the player must provide a electrical supply for each robot block. The challenge lies within decoding the proper placing of all blocks, so every robot part has an electrical feed.

I’ll make this with Unity, since I don’t have any experience with any other engines…
I eventually do want to expand my knowledge with different engines, but I first want to have enough experience with Unity.

So far for the update.

Stay posted!

Pinecone out.