A ‘not that updating’ update

Hey guys.

So it has been a few days since my last post and I wanted to give this blog some new content. I haven’t really been working on my baby app project for a little while now, I’m just too busy doing other things. 

I have, however, been thinking about giving you guys a bit more info about my upcoming puzzler!

yellow-eye-halfopen

 

Roblocks: Shocking Puzzles will probably be the name of this game.

I want this to be a block sliding puzzler in which the player must provide a electrical supply for each robot block. The challenge lies within decoding the proper placing of all blocks, so every robot part has an electrical feed.

I’ll make this with Unity, since I don’t have any experience with any other engines…
I eventually do want to expand my knowledge with different engines, but I first want to have enough experience with Unity.

So far for the update.

Stay posted!

Pinecone out. 

Overview Princess Rescue Run since release

Hey everyone!

I promised to post a overview about the “success” of Princess Rescue Run since its release, so here it is!

First off the total installs I got since July 25th are 61.

These people live in the following countries:

Total Installs countries

Of these installs only 35 persons still have the app on their phone.
32 of these persons live in the Netherlandslive in the United States and lives in Thailand.

The revenue I collected is about 60 or 70 eurocents, so I wouldn’t really call it mentionable.

 

So far for the overview.
I am somewhat bummed about the numbers since I’m assuming most of the installs from the Netherlands are friends and friends of friends. So the “real” discoverers are with very few.

If you take into account all the hours I’ve spent on marketing my app on the internet, one can clearly conclude that all that time has been pretty much wasted.

However, I’m not a quitter. And I strive to keep seeing the positive side of things.

I have, for instance, learned alot about marketing an app and I’ve created a lot of possibilities for marketing my future apps. I’ve learned that marketing your app should be something you start doing at the beginning of your project, not at the end. 
For example, while marketing Princess Rescue Run I’ve created a TwitterGameJolt and Launchrock account.
These accounts will definitely be of use for marketing my future apps.
I also started thinking about making and posting videos about my app on youtube.

All in all I am determined to keep developing apps, and I believe that as my app repertoire expands, their popularity will too.

So far for the update.

Pinecone out.

Update on the baby app and further thoughts

Elephant

Hi everyone!

So here’s an update. I have had little time for the baby app since the last update. I have had the chance to program some pretty essential code and have the feeling mostly animation code is left to do. 

I also set up a google merchant account which is needed for selling your app in the play store, so I’m all set!

I have also put a bit of thought in my next project. I found these graphics a long while ago and really wanted to make a puzzle game with it. I already have a concept in mind and have actually drawn some puzzles already, so stay posted for more info on that.

Furthermore I would love to post something about the statistics of my last released game Princess Rescue Run, so that new developers can get a realistic view on the possible, immediate “success” their app could have. However, I won’t just yet. For a better view I decided to wait till the game has been on the market for a complete month, so if you’re interested in that kind of stuff, wait for my post on August 25th.

So far for the update.

Stay crisp.

Pinecone out.

So Choc, what’s your next big idea?

How nice of you to ask!

My mind has been overflowing with ideas for strategy, puzzle and even platformer role playing games. However, my brother and sister in law notified me of the lack of super simple games for babies – and with babies I mean like 1 year olds.

I figured such a simple game would be a fun little project to do in between somewhat bigger projects, so I started developing a concept. This proved to be quite a challenge. Such a challenge that i eventually got completely stuck…

Luckily my lovely wife flicked her fingers and came with a concept there and then. A beautiful simple concept full of fun and education for our mind boggled infants! I’ll keep the concept to myself for now tough, since I don’t want anyone else producing this before me (and typing it out completely just takes too long, while showing it to you guys would just be much easier).

I will, however, reveal that it includes animals, cars and bubbles!

I suspect the app won’t take that long to finish, so you’ll eventually see my next release post pretty soon.

So far the update! Make sure to keep playing Princess Rescue Run and stay tuned for my future posts!

Pinecone out.

My first app released!

Hey guys!

I wanted to fill you in about my first app which has been released on Google Play.

It’s called Princess Rescue Run and is a fun, hectic, evasion game. It has a leaderboard for competing with friends and is just a whole lot fun to play (I even got myself drooling over the awesomeness).

I wanted to develop a simple evasion game with a different feel. My wife came up with the theme of a knight saving a princess and that just stuck with me while constructing the concept.

Anyway, here’s the link!

Be sure to check it out, but be warned! It’s very addictive ;).

 

An Introduction

Unless you people have been living in my head, i would think an introduction is in order…

Hey everyone! I’m Chocolate Pinecone and i’m an indie game developer from the Netherlands.

Making my first game on android made me think about marketing, getting an audience and eventually creating my own appearance as a developer on the internet. So here I am!

First! A little bit about myself.

Growing up, I played game after game everyday. I think it’s safe to say gaming was a bit of an addiction and it was my whole world at that time. 

I remember searching for new games for hours and hours trying to discover my new hype after I was done with my last game.

I noticed that my interest in the mechanics behind a game and brilliant gameplay aspects always played a huge part in choosing the games i liked to play. Eventually I began envisioning a few game concepts – which ofcourse I assume are brilliant – for myself.

I, however, never really knew how to solidify and release these ideas to a big enough audience.

I continued gaming hours a day. Games were my fuel, my escape from the big scary world out there.
This kinda continued until I was about 16 and really craved for true friends and a life outside of my “Pineconiverse”. 

I met this girl who i could talk to amazingly well. We became bestestestest of friends and hung out almost every day! It made me so happy that I had finally found a true friend, somebody who understood me completely and who I could be my uttermost self with.

After some thought I figured this girl could be my soul mate, since we balanced eachother on almost every major characteristic. After some talking we figured we could give romance a try and instantly fell for eachother.

She helped me discover my potential outside the Pineconiverse, and gave me the power to develop myself as a person in the real world. I can never thank her enough for that…

We got married and are still happily married for almost 3 years now!

During these last years, smartphones and mobile gaming had an uprising which I didn’t really bother realizing. I was pretty late at getting a smartphone myself, not realizing the ease of developing a game for smartphones.

Eventually – after the success of flappy bird – it hit me. “I can do that too!” I said. And so my adventures began!

I started researching about development of mobile games and discovered rather quickly that i should focus my attention to developing for android. This because of my friends, who mostly had android phones (And ofcourse the difference in developers fees… Mainly the difference in fees…).

After some more research I found the Unity engine as my weapon of choice, since they recently supported making 2D games (Which I want to be the style of all my games) AND the free Unity version still fully supports developing for android! As long as you don’t make like 1.000.000 a year (Which I don’t, last time I checked).

I started developing a simple game so I could learn the basics and see how the overall process would go.

After half a year here I am! My first game has been published and a thousand new game concepts have been formed in my head.

This is the story of Chocolate Pinecone! (The short one, at least)

I plan on updating this blog with some ideas, recources and ofcourse info about my apps!

Stay tuned (isn’t that a radio thing?) for my new blog posts!
Pinecone out.